Impact & Reporting

Here you’ll find how we record progress when you need it.

Clarity & Reassurance

Families and commissioners want two things: clarity and reassurance. Here you’ll find how we record progress (only when you ask us to), what we look for during low-demand, child-centred, child-led sessions, and the evidence base that supports our approach. Sessions also provide genuine respite for parents and carers.

What we observe during play

Our professional gaming mentors aren’t clinicians—they host and observe one-to-one free-play, celebrating natural wins and gently encouraging next steps.

They follow the player’s interests. No scripts. No forced tasks. Just child-led play, observed with care. We do not send automatic reports. You choose what’s helpful and when.

Typical areas we notice and report on include:

Communication & connection:
turn-taking, listening, asking for help, reading tone and social cues, building and maintaining friendships.

Emotional regulation:
Recognising and naming emotions, handling frustration/ overstimulation, coping strategies for anxiety or stress, and relaxation.

Thinking & learning skills:
Attention and focus, working memory, problem-solving, planning and organisation, time management, and strategic thinking.

Life & Leadership:
Decision-Making, following routine, teamwork and collaboration, leadership, resilience, and simple enjoyment. 

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Impact & Reporting
Parents & Caregivers
For Our Players

What we look for during low-demand, child-centred, child-led sessions, and the evidence base that supports our approach. Sessions also provide genuine respite for parents and carers.

What we observe during play
Our professional gaming mentors aren’t clinicians—they host and observe one-to-one free-play, celebrating natural wins and gently encouraging next steps.

Typical areas we notice and reflect back include:
READ MORE

Communication & connection:
turn-taking, listening, asking for help, reading tone and social cues, building and maintaining friendships.

Emotional regulation:
recognising and naming emotions, handling frustration/ overstimulation, coping strategies for anxiety or stress, relaxation.

Thinking & learning skills:
attention and focus, working memory, problem-solving, planning and organisation, time management, strategic thinking.

Life & leadership:
decision-making, following routine, teamwork and collaboration, leadership, resilience—and simple enjoyment.

We follow the player’s interests. No scripts. No forced tasks. Just child-led play, observed with care.

Reporting (on request only)
We do not send automatic reports. You choose what’s helpful and when.

Session Summary (1–3 sessions) Short, plain-English notes highlighting key moments and gentle next-steps. 10-Session Overview A concise picture across multiple sessions—themes in communication, regulation, executive functioning, and practical suggestions for what to try next. Authored by your mentor. Term-End Deep-Dive (paid add-on) A more substantial narrative with structured observations and contextual commentary from our leadership team (Health & Care, SEND, Education, Therapy) when required for formal reviews.

Who uses these? (Ideal for top of the page, along with some of the benefits/evidence below.)

Parents & carers: personal insight and a calm record of progress.
Schools & colleges / AP / EOTAS: provision planning and reviews.
Local authorities & commissioners: evidence to complement existing support pathways (including EHCP discussions).

WAY TOO MUCH INFORMATION BELOW HERE BUT SOME GOOD (on Topic) POINTS TO DROP IN AND ALSO SOME FOR OTHER PAGES.

To request a report, just let us know what you need and the time period you’d like covered; we’ll prepare it accordingly.
Our evidence base (in plain language)
Minecraft® & autism (University of California, Irvine, 2016): Reported that games like Minecraft helped children with autism build social skills in a “safe, flexible and inclusive space.”
Co-operative games & pro-social outcomes (Computers in Human Behavior, 2020): Found that co-operative video games can improve peer relationships and pro-social behaviours in neurodiverse youth.
More On The Benefits of Gaming
Quality, safeguarding & boundaries
DBS-checked mentors with safeguarding training. Clear communication boundaries (voice/chat) agreed in advance with families. Designated Safeguarding Lead and simple escalation routes. Observation guidelines that prioritise player comfort and consent.
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Data handling & privacy
Notes and reports are created only on request. We minimise data, store it securely, and share it only with your permission (or as required by safeguarding law). If you’re commissioning multiple learners, we can agree a simple, privacy-respecting process for requesting and receiving summaries.

Practical next steps
Parents & carers: ask for a Session Summary or a 10-Session Overview whenever it helps.
Schools & commissioners: let us know your review cycle; we’ll align our on-request reporting to your timetable.

Need a deeper record for a term or assessment window? Ask about the paid deep-dive.
*Trademark notice at page end.
Let’s chat

Testimonial
“We began working with Xpact when one of our pupils, who struggled with severe anxiety and school avoidance, refused all in-person interventions.

The mentoring through gaming was a turning point. It gave him a relationship first, learning second—exactly what he needed. His attendance at online sessions has been excellent, and we’ve seen huge improvements in communication, emotional regulation and self-esteem.

The professional updates and reports provided have been incredibly valuable for our EHCP reviews. Xpact has become an essential part of our alternative provision offer.”

— SENCO, Secondary School, Kent
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